Create a new build system for Sublime Text for setting up C compilation. Open Sublime Text editor and then go to Tools Build System New Build System. Paste the following code in the file and save it. Name the file as “ CP.sublime-build “. The above block of code is used for taking input from the file “inputf.in” and prints the. Overview of Sublime Text 4. It is a sophisticated text editor for code, markup, and prose. You'll love the slick user interface, extraordinary features, and amazing performance. It is a super fast and feature-packed text and development editor. If you are coding regularly, you want to try this amazing editor (IDE).
- C Compiler For Mac
- Typescript Sublime Plugin
- Sublime Text C++ Compiler Mac
- Sublime Text
- Sublime Text C++ Debug
- Sublime Text C++ Compiler
Debugging C/C with GDB. The GNU Project Debugger ( GDB) is a debugger built by the open source GNU Project, and it lets us debug the following languages: GDB comes with most of the Unix distributions that include Linux and OS X. In the latest OS X named Maverick, GDB isn't installed by default and can be installed using brew.
The below was written for clangd, but much applies to cquery and ccls as well.
CCLS#
Build and install from source or download for your distribution.See the ccls wiki for more details.
Clangd#
To use clangd on Debian/Ubuntu, add the apt repositories described here.After that, install with e.g. apt install clang-tools-9
. The clangd executablewill have a version number suffix. For instance, clangd-9. You will thus have toadjust your 'clients'
dictionary in your user preferences.
To use clangd on Mac, use Homebrew: brew install llvm
. The clangd executablewill be present in /usr/local/Cellar/llvm/version/binYou probably need to install the Xcode developer command-line tools. Run the following in a terminal:
wchar_t.h
:To use clangd on Windows, install LLVM with the LLVM installer,and then add C:Program FilesLLVMbin to your %PATH%.
Compilation database#
For any project of non-trivial size, you probably have a build system in placeto compile your source files. The compilation command passed to your compilermight include things like:
- Include directories,
- Define directives,
- Compiler-specific flags.
compile_commands.json#
Like any language server, clangd works on a per-file (or per-buffer) basis. Butunlike most other language servers, it must also be aware of the exact compileflags that you pass to your compiler. For this reason, people have come up withthe idea of a compilation database.At this time, this is just a simple JSON file that describes for eachtranslation unit (i.e. a .cpp
, .c
, .m
or .mm
file) the exactcompilation flags that you pass to your compiler.
It's pretty much standardized that this file should be calledcompile_commands.json
. clangd searches for this file up in parentdirectories from the currently active document. If you don't have such a filepresent, most likely clangd will spit out nonsense errors and diagnostics aboutyour code.
As it turns out, CMake can generate this file for you if you pass it thecache variable -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
when invoking CMake. It willbe present in your build directory, and you can copy that file to the root ofyour project. Make sure to ignore this file in your version control system.
If you are using a make-based build system, you could use compiledbto generate a compile_commands.json
.
Since header files are (usually) not passed to a compiler, they don't havecompile commands. So even with a compilation database in place, clangd willstill spit out nonsense in header files. You can try to remedy this byenhancing your compilation database with your header files using this project called compdb.
To generate headers with compdb, read this closed issue.
You can also read about attempts to address this on the CMake issue tracker, along with the problemof treating header files as translation units.
compile_flags.txt#
Another way to let your language server know what the include dirs are is by hand-writing a compile_flags.txt file inyour source root. Each line is one flag. This can be useful for projects that e.g. only have a Visual Studio solutionfile. For more information, see these instructions. Creating this file by hand is a reasonable place to start if your project is quitesimple.
BrowseThis linter plugin for SublimeLinter provides an interface to gcc or other gcc-like (cross-)compiler.
Details
Installs
- Total13K
- Win6K
- Mac2K
- Linux5K
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Readme
- Source
- raw.githubusercontent.com
This linter plugin for SublimeLinterprovides an interface to gcc or other gcc-like (cross-)compiler.It will be used with files that have the C/C++ syntax.If you are using clang, you may want to checkSublimeLinter-clang.
Installation
SublimeLinter must be installed in order to use this plugin.If SublimeLinter is not installed, please follow the instructionshere.
Linter installation
Before using this plugin, you must ensure that gcc
or other gcc-like compiler is installed on your system.
You may install gcc
with the following method:
- Mac OS X: OSX GCC Installer
- Linux:
gcc
could be installed by using most package managers. - Windows: MinGW-w64
Once gcc
is installed, you must ensure it is in your system PATH so that SublimeLinter can find it.This may not be as straightforward as you think, so please read Debugging PATH problems in the documentation.
Plugin installation
Please use Package Control to install the linter plugin.This will ensure that the plugin will be updated when new versions are available.If you want to install from source so you can modify the source code,you probably know what you are doing so we won't cover that here.
To install via Package Control, do the following:
Within Sublime Text, bring up the
Command Palette
by Ctrl + Shift + P and typeinstall
.Among the commands you should seePackage Control: Install Package
.If that command is not highlighted, use the keyboard or mouse to select it.There will be a pause of a few seconds while Package Control fetches the list of available plugins.When the plugin list appears, type
gcc
. Among the entries you should seeSublimeLinter-gcc
.If that entry is not highlighted, use the keyboard or mouse to select it.
C Compiler For Mac
Settings
Here are some most frequently used custom settings.
Setting | Description |
---|---|
executable | The compiler's binary path. This is ['gcc'] or ['g++'] by default. If you are not using them, you have to set this to your compiler binary such as ['arm-none-eabi-gcc'] . |
I | A list of directories to be added to the header's searching paths. I.e., paths for -I flags. |
args | A list of extra flags to be passed to the compiler. These should be used carefully as they may cause linting to fail. |
Here is an example settings:
Here are some useful docs for SublimeLinter settings.
Typescript Sublime Plugin
- General information on how SublimeLinter works with settings.
- Variables that can be used in settings.
- Information on generic linter settings.
Notes
Sublime Text C++ Compiler Mac
Hereis the official list of warning options in gcc 10.2.0. I prefer turn on all warningsvia
-Wall
(this is default for this plugin) and then suppress unwanted warnings via-Wno-
prefix.Use the
-fsyntax-only
flag inargs
gives a much faster syntax-only checking butsome warningswhich are emitted in the code optimization phase would not be caught.
Demo
Troubleshooting
C/C++ linting is not always straightforward.A few things to try when there's (almost) no linting information available:
- Try to compile from the command line, and verify it works.
- The linter might be missing some header files. They can be added with settings
I
. - Sometimes gcc fails to locate the C/C++ standard library headers.
Sublime Text
Assuming the compilation works when executed via command line, try to compile with g++ -v
.This will display all of the hidden flags that gcc uses.As a last resort, they can all be added in settings args
.
Contributing
If you would like to contribute enhancements or fixes, please do the following:
- Fork the plugin repository.
- Hack on a separate topic branch created from the latest
master
. - Commit and push the topic branch.
- Make sure your modification could pass unittests.
- Make a pull request.
- Be patient.
Sublime Text C++ Debug
Please note that modifications should follow these coding guidelines:
Sublime Text C++ Compiler
- Indent is 4 spaces.
- Code should pass flake8 and pep257 linters.
- Probably format codes with black code formatter.
- Vertical whitespace helps readability, don’t be afraid to use it.
- Please use descriptive variable names, no abbreviations unless they are very well known.
Thank you for helping out!